
Life after IKbooster? | NewTek Forums
Feb 26, 2011 · Dear NewTek ( now Vizrt) community, We are merging and updating our forum to join it with the Vizrt Forum. Here's what you need to know: All existing threads, posts, …
DPKit Spline Deformer | Page 4 | NewTek Forums
Jun 15, 2012 · Confirmed. All is fine here too (x64). Thanks Denis and Marvin :thumbsup:
Light bulb project. Need some help please. | Page 2 | NewTek …
May 4, 2011 · Light bulb project. Need some help please. | Page 2 | NewTek Forums Home Forums LightWave 3D Legacy LW - Community
Progressive vs. Interlaced | NewTek Forums
Mar 31, 2012 · How does one select progressive vs. interlaced for the output when rendering? I am using LW 9.6 and AVI for output.
Screamernet tutorials | Page 2 | NewTek Forums
Aug 3, 2004 · hey i was wondering if anyone has had luck with setting up Xgrid in LightWave... is there a plugin that i need to hunt down or is it some special ninja trick? thanks in advance for …
AI steals jobs right here in my home town! | Page 20 | NewTek …
Sep 15, 2022 · so all of it fails in any logic we know of here no it doesn't. there are high level discussions on this. i was actually a bit perplexed when i saw Big names discussing this. fact …
Maya Reference Objects | Page 2 | NewTek Forums
Oct 14, 2015 · Models also work as a namespace. So everyting that has to do with references, parameteres per model lie onto this structure. For example the reference "this_model.cube" is …
Discussion Thread for the New Blog Post: Part 2 on the new …
Dec 1, 2015 · I don't think that had much of anything to do with XSI's demise. Truth is, Autodesk bought it off of AVID for a few million because it was dirt cheap. They were probably intrigued …
Should I fiddle with hypervoxels or the old dead Dynamite plugin ...
Sep 5, 2011 · Thanks for responding Michael. Yeah I love the way dynamite looks for those big billowing puffs of fire. I suppose I can just use 9.6 or 10.0 and just composite it in later, I …
Kray | Page 70 | NewTek Forums
May 2, 2005 · Thanks Silverlw, I'll try that. Could someone try to reproduce those errors with texture baking? It looks a lot like a bug to me and it should be reported. There are certanly no …