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After over 13 years of PSXDEV.NET, this website has been temporarily shutdown (October 2025) due to both high operating costs and it causing our server CPU to be at 100% core utilisation constantly …
Launching an ISO (PS-EXE) from the command line
Jan 29, 2025 · Launching an ISO (PS-EXE) from the command line Problems or feedback about the NO$PSX emulator by Martin Korth
2nd Controller doesnt work? - PlayStation Development Network
Nov 15, 2023 · I'm sorry, but I just can't make the 2nd controller work! It doesn't even appear as connected (tested on Street Fighter games that turns "Versus" greyed out without two controllers) I …
Loonies 8192 Port - PlayStation Development Network
Feb 25, 2020 · The PSX port contains all the background artwork and the EXE is 240 KiB at the moment of which 148 KiB are used for the background data (in the original build, those were algorithmically …
Adjusting and Calibrating your Laser - PlayStation Development Network
Oct 10, 2024 · In order to adjust your PSX laser, you will need an oscilloscope. Preferably, an analog one. The digital ones just don't cut it. For the calibration test, make sure you use an original/official …
What rasterization algorithm does the PSX use? - PlayStation ...
Aug 15, 2014 · Other than that, the PSX doesn't render the rightmost pixel or bottom row of the triangle, and the way the triangle is rendered (in one or two passes, and the direction of each pass, i.e. top …
mp3 decoding - PlayStation Development Network
Sep 5, 2024 · I've made an mp3 decoder in 80x86 asm code. That's just a first step towards making a similar decoder in MIPS asm for PSX consoles, and perhaps also ARM asm for GBA consoles. But …
[Homebrew Release] Snake - PlayStation Development Network
Jul 3, 2022 · This is a homebrew PSX Snake game that you can run on your PlayStation classic, PS1 emulator, or your real PS1 console. It took around a month to make and supports 3D graphics, 2D …
PlayStation PAL Series Colour/Color Modification (PAL60)
Jun 25, 2018 · I'm just looking to make it even better Where an NTSC PSX output still has a slight artifact problem is when tiny areas of different color are used. Some color combinations produce a …
Needed Help With VAG Playback! - PlayStation Development Network
Jan 31, 2019 · Hello! I'm very new to PSX Development, and I've followed the hello world guide to compile a hello world project via psyq. While I did manage to compile Hello World project without any …