Besides moving DLSS 4 out of beta, Nvidia has also optimized VRAM usage in its latest DLSS SDK release. Initially discovered by VideoCardz, DLSS 310.3.0 improves the Transformer model VRAM usage by 20 ...
NVIDIA has officially launched its DLSS Transformer model as part of the 310.3.0 SDK, significantly advancing upscaling while reducing video memory requirements. This new approach directly tackles a ...
Realistic graphics with high-quality textures can consume significant amounts of graphics memory. While having a powerful graphics card is one solution, optimization is also a way to reduce VRAM ...
The worst-kept secret that is the Nvidia GeForce RTX 4070 is just around the corner. So, here comes AMD trying to get its punches in first by trash talking the new GPU's VRAM allocation. Not ...
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Your GPU is aging faster than you think
Lately, it feels like older GPUs across the board are under relentless attack by a combination of forces. Poorly optimized games, rising VRAM overhead, and modern features have together brought into ...
Something to look forward to: High-resolution textures are a primary factor behind the growing install sizes and VRAM usage in modern blockbuster games. Nvidia proposed a neural-network-based method ...
Steve is testing at the town location, about 40min into the game. He said that it only takes around 200MB of textures to tip cards over the edge. There's no in-between - once the VRAM runs out, ...
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