System timing and synchronization remains one of the least understood sciences in today's communications equipment design processes. As the essential foundation of all multiplexing, switching and ...
In modern rendering environments, there are a lot of cases where a compute workload is used during a frame. Compute is generic (non-fixed function) parallel programming on the GPU, commonly used for ...
The objective of this white paper is to share knowledge on Arm architecture. The target reader of this document is those who work on synchronization with the Arm architecture. [Warning] When we are ...
View media coverage of our news story at the following link: http://www.nature.com/nature/journal/v491/n7425/full/nature11619.html ...
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