This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...
Yes, I know: more AI. Love it or hate it, that's the way things are going. For us gamers, it started with upscaling, then frame gen, then Multi Frame Gen, and soon, it seems, fully AI-generated frames ...
AMD says that the next version of FSR, currently codenamed Redstone, will work on practically any GPU, including those made by competitors such as Nvidia. Unlike FSR 4, which requires the use of AMD's ...
If the Game keeps compiling shaders every time we open it, follow the solutions mentioned below to fix the issue: Before going to the strenuous troubleshooting guide, we will recommend that you make ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
Ben is a writer who's obsessed with all things PlayStation, Pokemon, motorsport, and sci-fi. No relation to the Harry Potter villain. (Probably) At January's Xbox & Bethesda Developer_Direct event, ...
Apps and games that utilize the Metal API target specific functions of Apple Silicon GPUs, which get even better with significant improvements to parallel processes in M3 and A17 Pro. Here's how it ...