Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4. It’s the latest version of its royalty-free, cross-platform 3D ...
Khronos has released the final versions of the set of Vulkan, GLSL and SPIR-V extension specifications that seamlessly integrate ray tracing into the existing Vulkan framework. This is a significant ...
The Khronos Group announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
Khronos has responded to developer demand and introduced the Vulkan Ray Tracing provisional extensions today. You will note the word 'provisional' in the description Khronos wants developers to ...
The Khronos Group, which is responsible for the OpenGL and Vulkan graphics application programming interface (API) standards, has announced the release of a formal memory model for Vulkan - the first, ...
I have been a software developer for over 9 years. My main area of interest is graphics programming, and most of my professional career has been involved in 3D graphics. I have a lot of experience in ...
Khronos has announced that it has reached a significant milestone in the development of Vulkan. A few hours ago it released the final versions of the set of Vulkan, GLSL and SPIR-V extension ...
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